Fighter's History

Fighter's History

European arcade flyer of Fighter's History, the first game in the series.
Genres Fighting
Developers Data East
Publishers Data East
Spin-offs Garou Densetsu vs. Fighter's History Dynamite

Fighter's History (ファイターズヒストリー Faitāzu Hisutorī?) is a series of competitive fighting games that were produced by Data East during the 1990s. The original Fighter's History was first released for the arcades in 1993 and then ported to the Super Nintendo Entertainment System in 1994. Two different sequels were produced: Fighter's History Dynamite (ファイターズヒストリーダイナマイト Faitāzu Hisutorī Dainamaito?), known in Europe as Karnov's Revenge, for the Neo Geo in 1994, followed by Fighter's History: Mizoguchi Kiki Ippatsu!! (ファイターズヒストリー 〜溝口危機一髪!!〜 Faitāzu Hisutorī: Mizoguchi Kiki Ippatsu!!?, "Mizoguchi's Moment of Crisis!!"), released exclusively in Japan for the Super Famicom in 1995.

At the time of the first game's release, Capcom sued Data East over Fighter's History due to what Capcom felt were infringements on their Street Fighter II property. Capcom lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright.[1] Data East's largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years.[2]

The main unique feature of the Fighter's History series is its "weak point system". By repeatedly hitting an opponent's weak point, the player can temporarily stun them once per round, leaving the opponent open for an attack. The location of an opponent's weak spot varies with each character and is usually represented by a specific article of clothing (i.e: a headband, a vest, a mask).

Contents

Games

Fighter's History

Story (transcription from the manual)
"The "Great Grapple" is an international cross martial arts tournament that is held only once a year. It is an event organized by an individual known only as "K", the invincible undefeated emperor. In the previous years it was held, it used to be a suitable gathering event for martial artists who pride themselves as the world's strongest. However, K was always the champion. As a man who never appeared to the public, K was feared by many as a "servant of God". However, the Great Grapple continues to be held each year without fail. This year, only nine fearless martial artists applied for the tournament. There are those that had been lured in by the prize money. And then there are those who fight for their pride as martial artists."

The original Fighter's History was first released as an arcade game in 1993. The game uses a six-button control configuration similar to Street Fighter II and its iterations, as well as an alternate version of the first Street Fighter, with three punch buttons and three kick buttons, each for different strength levels (light, medium, and heavy). There are a total of nine playable characters, as well as two non-playable boss characters at the end of the single-player tournament. The final boss and sponsor of the tournament is revealed to be Karnov, the protagonist of the Data East action game of the same name.

In this installment hitting an opponent's weak point will not only stun the opponent, it will also cause the opponent to sustain greater damage when the weak point is repeatedly struck afterward.

The game was ported to the Super Famicom in Japan on May 27, 1994, and for its American counterpart, the Super NES, on August of the same year. The two boss characters, Karnov and Clown, are both playable in the home version through the use of a code.

Fighter's History Dynamite (Karnov's Revenge)

Story (transcription from the manual)
"The "Great Grapple" was a tournament hosted by a mysterious unseen warrior known as "K". Having suffered defeat a year ago, K, burned by the flames of disgrace, has invited numerous martial artists from around the world once again. The nine participants from the previous tournament have trained themselves over the course of the past year, acquiring magnificent new special techniques, as they're joined by two new challengers who also seek to challenge the mysterious warrior K. The stage is set, as a burning battle is about to begin..."

Fighter's History Dynamite, also titled Karnov's Revenge in certain markets, was released for the arcades March 17, 1994. Due to change of hardware to SNK's MVS platform, the control configuration was reduced from six attack buttons to just four (only light and heavy attacks are available this time). Likewise, the game was released for the Neo Geo home console, as well as the Neo Geo CD, on April 28, 1994.

A new gameplay feature is introduced in the form of "one-two attacks". When the player presses a heavy attack button while performing a light attack or blocking, the interval between light attacks is reduced, making combos easier to perform. While this feature is not mentioned on the instruction card, the final page of the home Neo-Geo version's manual mentions it, describing as the "one-two attack" system.

All eleven fighters from the previous game return (including the bosses Clown and Karnov, who are now playable) and are joined by two new characters: Yungmie, a female Tae Kwon Do master from Korea, and Zazie, a Karate master from Kenya, for a total of 13 characters. Karnov is the only returning character who was given entirely new sprites. Most of the returning characters were given new special techniques (with a few exceptions), including hidden techniques which are not listed on the instruction card (the manual for the home version hints of their inclusion). The Ox that appeared in the bonus rounds in Karate Champ appears in this game as a secret boss if the player completes the game on the Normal setting or above without losing a round. The Ox is an unplayable character.

In addition to the ports for the Neo Geo home consoles, Fighter's History Dynamite was released for the Sega Saturn exclusively in Japan on July 4, 1997. The Saturn version allows players to assign all four basic attacks into a single button (C and Z by default), which is required for certain characters in order to perform certain special moves. A Virtual Console reissue of the Neo Geo version was released for the Wii in Japan on June 8, 2010 and in North America on December 27, 2010. It was also added to Zeebo on April 23, 2010.

Fighter's History: Mizoguchi Kiki Ippatsu!!

Story in CPU Battle Mode (transcription)
"The "Great Grapple" is being held for the third time. The organizer this time is named "C", a mysterious man who mocks "K" and sneers at every martial artists. Eight martial artists were invited to participate as they fight their way to the end to uncover C's true identity, as well as to test their own strength. A new legend has just been born!!"
Story in Mizoguchi Mode (transcription)
"The Naniwa-loving Mizoguchi sees the signboard of Osaka's symbolic Takoyaki shop "Naniwa Ichiban" (浪花一番?) stolen before his very own eyes. The culprit was a mysterious who shot a dull light from his whole body. What is his true objective...? Mizoguchi sets off on a journey to recover the signboard as he seeks information from other martial artists."

Fighter's History: Mizoguchi Kiki Ippatsu!! ("Mizoguchi's Moment of Crisis!!") was released exclusively in Japan for the Super Famicom on February 17, 1995. It was the only game in the series released exclusively for the home market. Originally planned as a port of Fighter's History Dynamite, many changes were made to the game, including the addition of a new game mode where Mizoguchi is the protagonist. The story takes place after the events of Dynamite. In addition to the story-based Mizoguchi Mode, there are also three new game modes (Practice, Tag Battle, and Survival) in addition to the traditional CPU Battle and 2-Player Versus Modes.

There are only nine playable characters in this installment, as five of the characters from the previous Fighter's History games were cut from the roster (Ray, Jean, Matlock, Samchay, and Marstorius). Chelnov, the main character from Data East's arcade game Atomic Runner Chelnov, appears in this game as the final boss, as well as a hidden character playable via a code. Ray, Jean, Matlock, Samchay and Marstorius, while not playable, appear during the story sequences of the Mizoguchi Mode.

Like the Saturn version of Dynamite, the player can assign all four basic attacks into a single button (R by default). The Practice Mode is actually a tutorial that teaches players how to perform various combos with each character. By completing all of the exercises given, the player will be taught how to perform a new special technique for their character.

Characters

Related releases

Outside of the Fighter's History series, Makoto Mizoguchi and Liu Yungmie later appeared as special guests in a Japan-exclusive semi-sequel to Data East's 1995 Water Margin-based fighting arcade game, Outlaws Of The Lost Dynasty, titled as Suikoenbu Fuun Saiki. Five years after Data East went out of business while giving their video game rights to G-Mode, Paon, WorkJam and Crea-tech, SNK Playmore signed a deal with G-Mode to use their characters from the Fighter's History series in two SNK Playmore titles.[3] Makoto Mizoguchi became the only character from the Fighter's History series as a special guest character in an upgrade to KOF: Maximum Impact 2 titled as KOF: Maximum Impact Regulation A, to promote the Japan-exclusive cell phone game specifically featuring the cast of Fatal Fury Special and Fighter's History Dynamite titled as Garou Densetsu vs. Fighter's History Dynamite.[4] Makoto Mizoguchi also appeared in Joe & Mac Returns as one of the enemies in the game.

In the 1998 movie The Replacement Killers, a Fighter's History arcade cabinet appears along with several other arcades.[5]

See also

References

External links

Fighter's History
Fighter's History Dynamite/Karnov's Revenge
Fighter's History: Mizoguchi Kiki Ippatsu!!